As a Product Manager at Houghton Mifflin Harcourt, I’ve worked on multiple products/projects. Here are some pages of the ones I’ve managed below:
- MATH 180 – an intensive intervention math program that has a robust software component consisting of practice, assessment and a large set of math-based games and simulations aimed to help struggling students fast track to algebra (used by over 50,000 students)
- Math Inventory – a K-12 universal math screener that helps target kids to math concepts they’re ready to learn using the Quantiles framework (used by over 1,000,000 students)
- Intervention Mobile Products – Includes the mobile versions of MATH 180, READ 180, Sushi Monster, System 44 and much more)
- Managed Media Accelerator – a hardware solution that becomes a local CDN for the media of our Intervention products for schools & districts that have low internet bandwidth
On these products I’ve maintain and release updates on a weekly basis with a cross-functional team, serving mainly as product owner but sometimes scrum master/project manager. For print materials, served as project manager, in addition to verifying tech features in technical guides and proofing final copy. Specifically for mobile products, owned release & change notes using iTunes Connect.
I’ve been making games for the better part of 10 years now. Here is a collection of my digital work during my time in graduate school.
Selected Works from 2014 – Present
- A July Before Paradise – MFA Thesis
- Metmusic – Digital Music App for the Met MediaLab
- Arboria – Game Creation Tool for iPads/Android Tablets
- Frispee – Game made in 52 hours on a Train
- Beautiful Ugly – An Exquisite Corpse of interactive vignettes centering around glitch
- In the Snow – First Person Poem about being stranded on an ice planet
SlashDash is a game I worked on previous to going to the NYU Game Center. I was a producer and game designer on the team till I decided to go back to school for an MFA. SlashDash was released on Xbox One on July 17, 2015.