Projects

As a Product Manager at Houghton Mifflin Harcourt, I’ve worked on multiple products/projects. Here are some pages of the ones I’ve managed below:

  • Amplify Math – a K-12 core math program based on Illustrative Mathematics with the addition of Amplify’s signature unit-level narratives and a robust digital component powered by Desmos.
  • MATH 180 – an intensive intervention math program that has a robust software component consisting of practice, assessment and a large set of math-based games and simulations aimed to help struggling students fast track to algebra (used by over 50,000 students)
  • Math Inventory – a K-12 universal math screener that helps target kids to math concepts they’re ready to learn using the Quantiles framework (used by over 1,000,000 students)
  • Intervention Mobile Products – Includes the mobile versions of MATH 180, READ 180, Sushi Monster, System 44 and much more)
  • Managed Media Accelerator a hardware solution that becomes a local CDN for the media of our Intervention products for schools & districts that have low internet bandwidth

On these products I’ve maintain and release updates on a weekly basis with a cross-functional team, serving mainly as product owner but sometimes scrum master/project manager. For print materials, served as project manager, in addition to verifying tech features in technical guides and proofing final copy. Specifically for mobile products, owned release & change notes using iTunes Connect.

I have moved on from being a day to day Product Owner and now focus on strategy and vision as a fully-fledged Product Manager working with design and performing user interviews and user tests to validate the features and products I manage as well as stay up-to-date with our competitors and the shifting landscape of the educational technology market.


I’ve been making games for the better part of 10 years now. Here is a collection of my digital work during my time in graduate school.

Selected Works from 2014 – Present

  • A July Before Paradise – MFA Thesis
  • Metmusic – Digital Music App for the Met MediaLab
  • Arboria – Game Creation Tool for iPads/Android Tablets
  • Frispee – Game made in 52 hours on a Train
  • Beautiful Ugly – An Exquisite Corpse of interactive vignettes centering around glitch
  • In the Snow – First Person Poem about being stranded on an ice planet

Pre-2014 Work

SlashDash is a game I worked on previous to going to the NYU Game Center. I was a producer and game designer on the team till I decided to go back to school for an MFA. SlashDash was released on Xbox One on July 17, 2015.