As a Product Manager at Amplify Education, I’ve worked on multiple products/projects. Here are some that I’ve worked on.

As a Product Manager at Houghton Mifflin Harcourt, I’ve worked on multiple products/projects. Here are some pages of the ones I’ve managed below:

On these products I’ve maintain and release updates on a weekly basis with a cross-functional team, serving mainly as product owner but sometimes scrum master/project manager. For print materials, served as project manager, in addition to verifying tech features in technical guides and proofing final copy. Specifically for mobile products, owned release & change notes using iTunes Connect.

I have moved on from being a day to day Product Owner and now focus on strategy and vision as a fully-fledged Product Manager working with design and performing user interviews and user tests to validate the features and products I manage as well as stay up-to-date with our competitors and the shifting landscape of the educational technology market.

I’ve been making games for the better part of 15 years now. Here is a collection of my digital work during my time in graduate school.

Selected Works from 2014 – Present

Pre-2014 Work

SlashDash is a game I worked on previous to going to the NYU Game Center. I was a producer and game designer on the team till I decided to go back to school for an MFA. SlashDash was released on Xbox One on July 17, 2015.