Resume

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Reynaldo Vargas

Game Designer & Product Manager
New York City | 
reymakes@gmail.com | Portfolio | @reymakes

Summary

I am a game designer interested in all interactive media. I specializes in small games for web and phones. Passionate about team collaboration and the iterative process. I have been developing using Unity3D for 5 years and Javascript for two, but primarily through P5.js and Phaser.js frameworks. When it comes to interactive design work, I focus a lot on solving problems of clarity for the user.

Selected Work Experience


  • [2014 – Present] IndieCade Volunteer Coordinator/Production and Logisitics

Coordinate and schedule volunteers for IndieCade East 2015/2016, IndieCade @ E3 2015, and IndieCade Festival 2015. Worked production and logistics during the event.

  • [2015 – Present] United Nations International School – Afterschool Computer Programming Instructor

Instructed students on the fundamentals of javascript through Phaser to 11-14 year olds.

  • [2012 – Present] LIU-Brooklyn Campus – Videogame Instructor

Instructed students on the fundamentals of game design and development using Gamestar Mechanic and Scratch to 9-13 year olds.

  • [Fall 2014] THISISPOP – Game Design Intern

Developed copy for game design documents and facilitated playtests of in-progress projects.

  • [Spring/Summer 2014] Museum of the Moving Image – Game Design Instructor

Instructed High School Students how to develop non-digital games and digital games using Scratch for English/Technology HS credit. Instructed 8-12 year olds how to develop games using Scratch in the museum’s summer camp.

  • [2012 – 2014] Nevernaut Games – Game Designer

Designed Supplementary Game Mechanics and Managed development team for SlashDash. (Released on Xbox One on July 17, 2015)

  • [2011 – 2013] Wingspan Arts – Game Design Teaching Artist

Taugh students non-digital game design to 6-8 year olds after school at Brooklyn School of Inquiry.

  • [Summer 2012] AOL – Games.com Games Curator

Curated web games for Games.com.

Education


  • [2016] Masters of Fine Arts (MFA) in Game Design from New York University – Tisch School of the Arts (NYU Game Center)
  • [2014] Bachelors of Arts (BA) in Power and Pedagogy from New York Univeristy – Gallatin School of Interdisciplinary Studies

Skillset


Software Skills

Unity3d and C#, Adobe Photoshop, Adobe Illustrator, OmniGraffle, Phaser, P5.js, Proficient in HTML5 and Javascript, working knowledge of Xcode, Learning CSS and Blender

Other Skills

Team management (Trello, Slack), Event production and logistics, Agile software development methodologies (Scrum and Kanban), User stories, Wire framing, Playtesting/AB testing, Writing copy for game design documents/schematics, flowcharts